home *** CD-ROM | disk | FTP | other *** search
/ PC Gamer (Italian) 30 / PC Gamer IT CD 30 1-2.iso / MOTS / GAMEDATA / RESOURCE / JKMRES.GOO / 3do_key_sabvblk0.key < prev    next >
Text File  |  1998-02-25  |  5KB  |  97 lines

  1. # KEYFRAME '<unnamed>' created from 'SABVblk0.PRJ in BATCH mode with ver4.63.'
  2.  
  3. ###############
  4. SECTION: HEADER
  5.  
  6. FLAGS  0x0000
  7. TYPE   0xFFFF
  8. FRAMES 10
  9. FPS    15.000
  10. JOINTS 7
  11.  
  12.  
  13. ###############
  14. SECTION: KEYFRAME NODES
  15.  
  16. NODES 7
  17.  
  18. NODE    0
  19. MESH NAME $$$DUMMY
  20. ENTRIES 2
  21.  
  22. # num:   frame:   flags:           x:           y:           z:           p:           y:           r:
  23. #                                 dx:          dy:          dz:          dp:          dy:          dr:
  24.    0:        0   0x0002   0.04126233   0.02268835  -0.02723878  12.52707863 253.36993408 356.51593018
  25.                           0.00000000   0.00000000   0.00000000  -0.99798679  -0.06202698   0.01287842
  26.    1:        1   0x0000   0.04126233   0.02268835  -0.02723878  11.52909184 -106.69209290  -3.47119045
  27.                           0.00000000   0.00000000   0.00000000   0.00000000   0.00000000   0.00000000
  28.  
  29. NODE    1
  30. MESH NAME K_Lforearm
  31. ENTRIES 2
  32.  
  33. # num:   frame:   flags:           x:           y:           z:           p:           y:           r:
  34. #                                 dx:          dy:          dz:          dp:          dy:          dr:
  35.    0:        0   0x0002  -0.01125007   0.00006611  -0.03262521  45.15852737   1.77553499 352.68438721
  36.                           0.00000000   0.00000000   0.00000000   0.00000381   0.00000000   0.00000000
  37.    1:        1   0x0000  -0.01125007   0.00006611  -0.03262521  45.15853119   1.77553499  -7.31560755
  38.                           0.00000000   0.00000000   0.00000000   0.00000000   0.00000000   0.00000000
  39.  
  40. NODE    2
  41. MESH NAME K_Lhand
  42. ENTRIES 2
  43.  
  44. # num:   frame:   flags:           x:           y:           z:           p:           y:           r:
  45. #                                 dx:          dy:          dz:          dp:          dy:          dr:
  46.    0:        0   0x0002  -0.00196877   0.00344659  -0.02809641  16.77986717  50.43597031   5.83173227
  47.                           0.00000000   0.00000000   0.00000000  -0.00001144   0.00000381   0.00000000
  48.    1:        1   0x0000  -0.00196877   0.00344659  -0.02809641  16.77985573  50.43597412   5.83173227
  49.                           0.00000000   0.00000000   0.00000000   0.00000000   0.00000000   0.00000000
  50.  
  51. NODE    3
  52. MESH NAME K_Lshouldr
  53. ENTRIES 2
  54.  
  55. # num:   frame:   flags:           x:           y:           z:           p:           y:           r:
  56. #                                 dx:          dy:          dz:          dp:          dy:          dr:
  57.    0:        0   0x0000  -0.01244740   0.01863364   0.02133446  18.94636154 227.75979614 177.95005798
  58.                           0.00000000   0.00000000   0.00000000   0.00000000   0.00000000   0.00000000
  59.    1:        1   0x0000  -0.01244740   0.01863364   0.02133446  18.94636154 -132.24020386 177.95005798
  60.                           0.00000000   0.00000000   0.00000000   0.00000000   0.00000000   0.00000000
  61.  
  62. NODE    4
  63. MESH NAME K_Rforearm
  64. ENTRIES 2
  65.  
  66. # num:   frame:   flags:           x:           y:           z:           p:           y:           r:
  67. #                                 dx:          dy:          dz:          dp:          dy:          dr:
  68.    0:        0   0x0002   0.01096882   0.00006612  -0.03375022 103.53701782   0.00000000   0.00000000
  69.                           0.00000000   0.00000000   0.00000000   0.00000763   0.00000000   0.00000000
  70.    1:        1   0x0000   0.01096882   0.00006612  -0.03375022 103.53702545   0.00000000   0.00000000
  71.                           0.00000000   0.00000000   0.00000000   0.00000000   0.00000000   0.00000000
  72.  
  73. NODE    5
  74. MESH NAME K_Rhand
  75. ENTRIES 3
  76.  
  77. # num:   frame:   flags:           x:           y:           z:           p:           y:           r:
  78. #                                 dx:          dy:          dz:          dp:          dy:          dr:
  79.    0:        0   0x0002   0.00168752   0.00344659  -0.02809640 323.35855103 334.57870483   1.10782838
  80.                           0.00000000   0.00000000   0.00000000   0.06457520   2.49029541   1.48508739
  81.    1:        1   0x0002   0.00168752   0.00344659  -0.02809640 323.42312622 337.06900024   2.59291577
  82.                           0.00000000   0.00000000   0.00000000  -0.03228760  -1.24514771  -0.74272037
  83.    2:        3   0x0000   0.00168752   0.00344659  -0.02809640 -36.64144516 -25.42128372   1.10747504
  84.                           0.00000000   0.00000000   0.00000000   0.00000000   0.00000000   0.00000000
  85.  
  86. NODE    6
  87. MESH NAME K_Rshouldr
  88. ENTRIES 2
  89.  
  90. # num:   frame:   flags:           x:           y:           z:           p:           y:           r:
  91. #                                 dx:          dy:          dz:          dp:          dy:          dr:
  92.    0:        0   0x0000   0.02234486   0.00331236   0.05063815   7.30951691 108.27438354 206.25022888
  93.                           0.00000000   0.00000000   0.00000000   0.00000000   0.00000000   0.00000000
  94.    1:        1   0x0000   0.02234486   0.00331236   0.05063815   7.30951691 108.27438354 -153.74977112
  95.                           0.00000000   0.00000000   0.00000000   0.00000000   0.00000000   0.00000000
  96.  
  97.